A Watch with Artificial Intelligence.

In URWERK’s U-Research Division – the brand’s ‘experimental laboratory’ – some wild projects emerge. This innovative, anti-establishment spirit has now been channelled into a watchmaking Holy Grail: fully interactive, EMC (Electro Mechanical Control) is the world’s first precision mechanical watch in which the timing can be both monitored and adjusted by the user to suit their lifestyle. “EMC allows you to obtain reliable and accurate data about your timepiece at the touch of a button, information that until now has been the preserve of professional watchmakers. Using this information, you can fine-tune one of the most exciting, most jubilant mechanisms invented – the mechanical watch – all by yourself.”
In URWERK’s U-Research Division – the brand’s ‘experimental laboratory’ – some wild projects emerge. This innovative, anti-establishment spirit has now been channelled into a watchmaking Holy Grail: fully interactive, EMC (Electro Mechanical Control) is the world’s first precision mechanical watch in which the timing can be both monitored and adjusted by the user to suit their lifestyle.
“EMC allows you to obtain reliable and accurate data about your timepiece at the touch of a button, information that until now has been the preserve of professional watchmakers. Using this information, you can fine-tune one of the most exciting, most jubilant mechanisms invented – the mechanical watch – all by yourself.”

“MECHANICAL EXCEPTION”
AND “INNOVATION”
PRIZES AWARDED TO URWERK EMC
BY THE GRAND PRIX D’HORLOGERIE DE GENÈVE.

On the night of 31 October 2014, before the VIP audience of the Grand Prix d’Horlogerie de Genève, URWERK was honored with both the “Mechanical exception” and “Innovation” prizes for the BLACK EMC !
“We are all so proud and so happy at URWERK. These prizes are of huge importance for us. We are an independent maison horlogère and for more than 15 years now, we have been striving to express our own vision of fine watchmaking. At URWERK, we have a strong belief that the history of haute horogerie is a constantly evolving art. So we welcome these awards as a recognition of our work and of our approach,” declares Felix Baumgartner, master-watchmaker and co-founder of URWERK.

FIRST HIGH-END MECHANICAL WATCH WITH “ARTIFICIAL INTELLIGENCE”

Electro Mechanical Control (EMC) is the world’s first fully-integrated mechanical watch with built in ‘artificial intelligence’. Changes in position and temperature, as well as shocks, can all adversely affect the isochronism (timing regularity) of a wristwatch. But thanks to EMC’s unique and pioneering monitoring unit, not only can the wearer obtain the precise timing rate on demand, they can then use that information to accurately adjust the precision of their watch to suit their own personal rhythm.

Intel On Drones. Make Your Own.

DroneKit offers an SDK and web API to easily develop apps for your drones. From ground to air to cloud, DroneKit is a homogeneous API that allows you to interact with all 3DR vehicles at all levels. Driven by open source software as a core 3DR competency and value, DroneKit adds professional-level tools that developers need to build their applications on mobile and desktop and web platforms, with support for new languages coming soon! We look forward to seeing what you build with DroneKit!
DroneKit offers an SDK and web API to easily develop apps for your drones. From ground to air to cloud, DroneKit is a homogeneous API that allows you to interact with all 3DR vehicles at all levels. Driven by open source software as a core 3DR competency and value, DroneKit adds professional-level tools that developers need to build their applications on mobile and desktop and web platforms, with support for new languages coming soon! We look forward to seeing what you build with DroneKit!

Develop a user interface on a language of your own for intel drones.

Click Here to start developing for Intel.

Little Stick. Big Suprise.

Intel Compute Stick that converts your TV into a PC now available in India
Intel Compute Stick that converts your TV into a PC now available in India

Intel has launched the Intel Compute Stick in India. It will be available online through Flipkart and at physical stores via Intel technology providers across India.

The Windows version of the stick is available at Rs 9,999 on Flipkart while the pricing of the Linux version has not been revealed.

Powered by a 1.83GHz Intel Atom quad-core processor, the Compute Stick essentially converts any HDMI port-equipped display or monitor into a fully functional computer when one plugs it in.

Intel has launched two variants of the device in India providing users with a choice of two operating systems – The Windows 8.1 version comes pre-installed with Bing and Windows 8.1, and includes 32GB storage and 2GB RAM while the Linux version comes pre-installed with Ubuntu 14.04, with 8GB storage and 1GB RAM.

Both devices come with Wi-Fi(802.11bgn) and Bluetooth 4.0 for connectivity, a USB 2.0 port to connect peripherals and a micro SD card slot for additional storage. Wireless keyboards and mice can be connected to the device via Bluetooth.

iBall had also recently launched the iBall Spelndo PC-On-Stick, powered by the Intel Atom Quad-Core Processor which runs Windows 8.1 and has a 2GBRAM with 32GB in-built memory. The iBall Stick retails at Rs 8,999.

On the launch of the Intel Compute Stick, Rajiv Bhalla – director, sales and marketing – Intel South Asia said, “Intel continues to look for great ways to deliver new product opportunities for our end users and channel partners. The Intel Compute Stick takes computing to the next level and helps deliver the best computing experience possible in an incredibly small device. It brings computing to new devices and environments, transforming the way, when and how we compute. We are extremely pleased to bring this revolutionary device to India.”

Compute Mightily, But Carry a Little Stick

Transform your HDMI*-ready TV or monitor into a fully functional computer with the Intel® Compute Stick.

Stream. Work. Play. The Intel Compute Stick is ready to go out of the box. It offers the performance, quality, and value you expect from Intel at an inviting price.

The Intel® Compute Stick. Small, Yet Surprisingly Powerful.

While the Intel® Compute Stick can fit in the palm of your hand, it’s what we fit inside of it that is truly remarkable. A quad-core Intel® Atom™ processor and your choice of operating systems: Windows* 8.1 with Bing* or Ubuntu* 14.04 LTS.

The Windows version includes 2 GB memory, 32 GB of on-board storage and comes with McAfee® Antivirus Plus for comprehensive protection from Trojans, viruses, spyware and more. The Ubuntu version has 1 GB memory and 8 GB of on-board storage. Both devices come with Wi-Fi* and Bluetooth* for connectivity, a USB port to connect peripherals and a micro SD card slot for additional storage.

Use Your Television for More Than TV

Looking to bring computing to new places? The Intel® Compute Stick is exactly what you’re looking for. It transforms any HDMI* TV or monitor into a full computer, allowing you to search the web, share your vacation photos, keep up on your email or do any of the tasks that you do on your computer today. All you need is a wireless keyboard and mouse and you’re set.

Transform Your Monitors. And Your Business.

Whether you need to develop some digital signage, add intelligence to a conference room projector or deploy a room full of thin clients, the Intel® Compute Stick has the right blend of performance, cost, and size to do the job. Plus you get to choose the operating system that is perfect for your situation: Windows* 8.1 with Bing* or Ubuntu* 14.04 LTS. Wherever you need to add a basic computer to run your business, the Intel Compute Stick has you covered.

The Intel® Compute Stick: Quality. Performance. Value.

Take it out of the box. Plug it in to your television. You just turned your TV into a powerful computer with ample speed and storage. The Intel Compute Stick takes up so little space and costs so few dollars.

Facebook to use Artificial Intelligence,

.We’re committed to advancing the field of machine intelligence and developing technologies that give people better ways to communicate. In the long term, we seek to understand intelligence and make intelligent machines. How will we accomplish all this? By building the best AI lab in the world.
.We’re committed to advancing the field of machine intelligence and developing technologies that give people better ways to communicate. In the long term, we seek to understand intelligence and make intelligent machines. How will we accomplish all this? By building the best AI lab in the world.

Research at the lab covers the full spectrum of topics related to AI, and to deriving knowledge from data: theory, algorithms, applications, software infrastructure and hardware infrastructure.

Our long-term objectives of understanding intelligence and building intelligent machines are bold and ambitious. But making significant progress towards AI can’t be done in isolation, and will require the full engagement of the international research community. Everyone at Facebook strongly believes that scientific and technological progress comes from open interactions within the research community. In that spirit, Facebook AI researchers are expected to contribute to the research community through publications, open source software, participation in technical conferences and workshops, and through collaborations with colleagues in academia.

Opening Up About Artificial Intelligence and Facial Recognition

Today Facebook launched Moments, a standalone app that uses facial recognition technology developed by FAIR to help people privately organize and share their photos with friends. Look at the video below to see how the head of the group, Yann LeCun, thinks about artificial intelligence, how facial recognition works and the importance of doing all this work in the open.

The Data Science team conducts large scale, quantitative research to gain deeper insights into how people interact with each other and with their world. To accomplish these goals, we also build scalable platforms for the collection, management, and analysis of data.

Our findings inform decisions in areas critical to the success of the company, improve the experiences people have on the site, and are of broad external interest.

Our research areas span a variety of disciplines, including machine learning, econometrics, social psychology, and statistical inference. We use mixed methods to accomplish these goals, including topic modeling, regression, network analysis, field experiments, surveys, and information visualization.

The Foldable Smart Phones.

A flexible display is a display which is flexible in nature; differentiable from the more prevalent traditional flat screen displays used in most electronics devices. In the recent years there has been a growing interest from numerous consumer electronics manufacturers to apply this display technology in e-readers, mobile phones and other consumer electronics.
A flexible display is a display which is flexible in nature; differentiable from the more prevalent traditional flat screen displays used in most electronics devices. In the recent years there has been a growing interest from numerous consumer electronics manufacturers to apply this display technology in e-readers, mobile phones and other consumer electronics.

Hey guy ! this is venkatesh, and I always wondered if the smartphone companies those who are manufacturing over sized screen size can also have manufactured jeans pants with the large sized pockets to make their smartphones fit in our pants. And few months earlier saw this article on foldable displays. Many smartphone platforms are carrying their research on it. So posted it to make you know that soon there will be need for us to carry our phones in our hands while going out..

Nokia Morph and Kinetic concepts.

Nokia first conceptualized the application of flexible OLED displays in mobile phone with the Nokia Morph concept mobile phone. Released to the press in February 2008, the Morph concept was project Nokia had co-developed with the University of Cambridge.[23] WIth the Morph, Nokia intended to demonstrated their vision of future mobile devices to incorporate flexible and polymorphic designs; allowing the device to seamlessly change and match a variety of needs by the user within various environments.[24] Though the focus of the Morph was to demonstrate the potential of nanotechnology, it pioneered the concept of utilizing a flexible video display in a consumer electronics device.[24] Nokia renewed their interest in flexible mobile devices again in 2011 with the Nokia Kinetic concept.[25] Nokia unveiled the Kinetic flexible phone prototype at Nokia World 2011 in London, alongside Nokia’s new range of Windows Phone 7 devices.[26] The Kinetic proved to be a large departure from the Morph physically, but it still incorporated Nokia’s vision of polymorphism in mobile devices.

Samsung[edit]

In late 2010, Samsung Electronics announced the development of a prototype 4.5 inch flexible AMOLED display.[29] The prototype device was then showcased at Consumer Electronics Show 2011.[30] During the 2011 Q3 quarterly earnings call, Samung’s vice president of investor relations, Robert Yi, confirmed the company’s intentions of applying the technology in handsets and added “… we are looking to introduce [the flexible displays] sometime in 2012, hopefully the earlier part.”[31] In January 2012 Samsung acquired Liquavista, a company with expertise in manufacturing flexible displays, and announced plans to begin mass production by Q2 2012.[32][33] During Samsung’s CES 2013 keynote presentation, two prototype mobile devices that incorporated the flexible AMOLED display technology were shown to the public.[34]

On 8 October 2013, the Samsung Galaxy Round was unveiled as the world’s first mobile phone with flexible display.[35] Featuring a 5.7″ touchscreen display made of flexible material, the phone (and the screen) were curved in shape but the phone itself was solid, thus not allowing its body or the screen to be bendable. The Samsung Galaxy Round was 7.9mm thick and weighed 154 grams.[36] The smartphone ran on Android 4.3 Jelly Bean operating system and was sold for $1000 upon release.

At the 2013 Consumer Electronics Show, Samsung presented “Youm”—concept prototypes for smartphones that incorporated flexible displays. One prototype had a screen curved along the right edge of the phone, while the other had a screen curved around the bottom of the phone. Samsung explained that the additional “strip” could be used to display additional information alongside apps, such as notifications or a news ticker. That Youm concept would surface as part of thehttp://en.wikipedia.org/wiki/Samsung_Galaxy_Note_Edge, which was unveiled alongside the Galaxy Note 4 on September 4, 2014.

Get your Raspberry Pi Home !

The Raspberry Pi is a series of credit card-sized single-board computers developed in the UK by the Raspberry Pi Foundation with the intention of promoting the teaching of basic computer science in schools
The Raspberry Pi is a series of credit card-sized single-board computers developed in the UK by the Raspberry Pi Foundation with the intention of promoting the teaching of basic computer science in schools

The original Raspberry Pi and Raspberry Pi 2 are manufactured in several board configurations through licensed manufacturing agreements with Newark element14 (Premier Farnell), RS Components and Egoman. These companies sell the Raspberry Pi online.[6] Egoman produces a version for distribution solely in China and Taiwan, which can be distinguished from other Pis by their red colouring and lack of FCC/CE marks. The hardware is the same across all manufacturers.

The original Raspberry Pi is based on the Broadcom BCM2835 system on a chip (SoC),[1] which includes an ARM1176JZF-S700 MHz processor, VideoCore IV GPU,[7] and was originally shipped with 256 megabytes of RAM, later upgraded (models B and B+) to 512 MB.[2][8] The system has Secure Digital (SD) (models A and B) or MicroSD (models A+ and B+) sockets for boot media and persistent storage.[9]

In 2014, the Raspberry Pi Foundation launched the Compute Module, which packages a BCM2835 with 512 MB RAM and aneMMC flash chip into a module for use as a part of embedded systems.[10]

The Foundation provides Debian and Arch Linux ARM distributions for download.[11] Tools are available for Python as the main programming language, with support for BBC BASIC(via the RISC OS image or the Brandy Basic clone for Linux),C, C++, JavaPerl and Ruby.

As of 18 February 2015, over five million Raspberry Pis have been sold.[16] While already the fastest selling British personal computer, it has also shipped the second largest number of units behind the Amstrad PCW, the “Personal Computer Word-processor“, which sold eight million.

Processor

The SoC used in the first generation Raspberry Pi is somewhat equivalent to the chip used in older smartphones (such asiPhone / 3G / 3GS). The Raspberry Pi is based on the Broadcom BCM2835 system on a chip (SoC),[1] which includes an 700 MHz ARM1176JZF-S processor, VideoCore IV GPU,[7] and RAM. It has a Level 1 cache of 16 KB and a Level 2 cache of 128 KB. The Level 2 cache is used primarily by the GPU. The SoC is stacked underneath the RAM chip, so only its edge is visible.

RAM

On the older beta model B boards, 128 MB was allocated by default to the GPU, leaving 128 MB for the CPU.[25] On the first 256 MB release model B (and model A), three different splits were possible. The default split was 192 MB (RAM for CPU), which should be sufficient for standalone 1080p video decoding, or for simple 3D, but probably not for both together. 224 MB was for Linux only, with just a 1080p framebuffer, and was likely to fail for any video or 3D. 128 MB was for heavy 3D, possibly also with video decoding (e.g. XBMC).[26] Comparatively the Nokia 701 uses 128 MB for the Broadcom VideoCore IV.[27] For the new model B with 512 MB RAM initially there were new standard memory split files released( arm256_start.elf, arm384_start.elf, arm496_start.elf) for 256 MB, 384 MB and 496 MB CPU RAM (and 256 MB, 128 MB and 16 MB video RAM). But a week or so later the RPF released a new version of start.elf that could read a new entry in config.txt (gpu_mem=xx) and could dynamically assign an amount of RAM (from 16 to 256 MB in 8 MB steps) to the GPU, so the older method of memory splits became obsolete, and a single start.elf worked the same for 256 and 512 MB Raspberry Pis.[28] The second generation has 1 GB of RAM.

Networking

Though the model A and A+ do not have an 8P8C (“RJ45”) Ethernet port, they can be connected to a network using an external user-supplied USB Ethernet or Wi-Fi adapter. On the model B and B+ the Ethernet port is provided by a built-in USB Ethernet adapter.

Peripherals

Generic USB keyboards and mice are compatible with the Raspberry Pi.

So finally i came to know it’s not an eating pi..

Is the internet getting really full ?

Researchers find out that the optic fiber cables are being physically strained,which cause problems in loading.
Researchers find out that the optic fiber cables are being physically strained,which cause problems in loading.

Reports this week have claimed that the internet is in danger of becoming “full” because the number of internet connections rose above a crucial limit. A small number of sites could have been taken momentarily offline by the issue with the infrastructure supporting parts of the internet.

The issue revolved around a limit on the number of concurrent connections made to routers that underpin the internet. These operate in a similar manner to home routers spreading data about the global internet, rather than simply within a single address.

“Old hardware that is at least five years past its end-of-life sulked, because it ran out of memory,” explained James Blessing, chair of the Internet Service Providers Association, which has close to 300 members across the UK.

The problem revolved around TCAM memory – which is like an address book – getting full,” Blessing told the Guardian. “The default settings have 512,000 entry spaces. It reached 512,000 entries last week when an internet service provider (ISP) had a problem and leaked some address space, which caused some older boxes at other ISPs to fail.”

ISPs have known about this issue for a while. Cisco, which manufactures a large chunk of the hardware used by ISPs, put out a notice about the issue in May, but some ISPs have been slow to fix the problem.

“There is a fix for the issue – you can simply change some values on the boxes and then restart the entire machine,” said Blessing. “Unfortunately these boxes have hundreds of customers attached to them so getting permission from them all to do that is a pain.”

That has caused some ISPs to put off the reboot, which would momentarily take websites connected to the box offline, until it caused a brief issue last week.

Because some of the properties that suffered issues are interlinked it created larger domino-like problem for other sites.

Blessing explained that if an ad-server was hit, then ads wouldn’t show up on websites making them look broken, or if an authentication service that lets users log into other sites with a single username and password – like Facebook, for instance – then those sites would be disrupted.

The issue could be described in a similar manner to the Y2K bug – something that could have caused major issues for the internet if it hadn’t been fixed, but the fix was simple and in most cases completed within plenty of time.

‘The 512k bug’
“In the grand scheme of things, it’s tiny,” said Blessing. “It’s a glitch, glitches happen.”

“If someone at an ISP hasn’t noticed it by now, it’s too late as the default table is over 512,000, so nothing that had this problem is now connected to the internet and working,” he said.

“We’ve had the glitch and nothing further will happen now concerning the 512,000 bug.”

The advice from experts is that if internet users haven’t noticed any issues by now they won’t see anything happening from now on. The internet is safe for now.

Oculuc Rift to Work with NASA

NASA, Microsoft Collaboration Will Allow Scientists to ‘Work on Mars’
.The Rift is a virtual reality head-mounted display developed by Oculus VR. It was initially proposed in a Kickstarter campaign, during which Oculus VR (at the time an independent company) raised US$2.4 million for the development of the product.[5] The Rift will be released in Q1 2016, making it one of the first consumer-targeted virtual reality headsets. Oculus has described it as “the first really professional PC-based VR headset”.[4] It has a resolution of 1080×1200 per eye, a 90 HZ refresh rate, and a wide field of view.[3] It has integrated headphones which provide spatialised audio.
Developed by NASA’s Jet Propulsion Laboratory (JPL) in Pasadena, California, OnSight will give scientists a means to plan and, along with the Mars Curiosity rover, conduct science operations on the Red Planet.

“OnSight gives our rover scientists the ability to walk around and explore Mars right from their offices,” said Dave Lavery, program executive for the Mars Science Laboratory mission at NASA Headquarters in Washington. “It fundamentally changes our perception of Mars, and how we understand the Mars environment surrounding the rover.”

OnSight will use real rover data and extend the Curiosity mission’s existing planning tools by creating a 3-D simulation of the Martian environment where scientists around the world can meet. Program scientists will be able to examine the rover’s worksite from a first-person perspective, plan new activities and preview the results of their work firsthand.

“We believe OnSight will enhance the ways in which we explore Mars and share that journey of exploration with the world,” said Jeff Norris, JPL’s OnSight project manager.

Until now, rover operations required scientists to examine Mars imagery on a computer screen, and make inferences about what they are seeing. But images, even 3-D stereo views, lack a natural sense of depth that human vision employs to understand spatial relationships.

The OnSight system uses holographic computing to overlay visual information and rover data into the user’s field of view. Holographic computing blends a view of the physical world with computer-generated imagery to create a hybrid of real and virtual.

To view this holographic realm, members of the Curiosity mission team don a Microsoft HoloLens device, which surrounds them with images from the rover’s Martian field site. They then can stroll around the rocky surface or crouch down to examine rocky outcrops from different angles. The tool provides access to scientists and engineers looking to interact with Mars in a more natural, human way.

“Previously, our Mars explorers have been stuck on one side of a computer screen. This tool gives them the ability to explore the rover’s surroundings much as an Earth geologist would do field work here on our planet,” said Norris.

The OnSight tool also will be useful for planning rover operations. For example, scientists can program activities for many of the rover’s science instruments by looking at a target and using gestures to select menu commands.

The joint effort to develop OnSight with Microsoft grew from an ongoing partnership to investigate advances in human-robot interaction.  The JPL team responsible for OnSight specializes in systems to control robots and spacecraft. The tool will assist researchers in better understanding the environment and workspace of robotic spacecraft — something that can be quite challenging with their traditional suite of tools.

JPL plans to begin testing OnSight in Curiosity mission operations later this year. Future applications may include Mars 2020 rover mission operations, and other applications in support of NASA’s journey to Mars.

JPL manages the Mars Science Laboratory Project for NASA’s Science Mission Directorate in Washington, and built the project’s Curiosity rover.

Learn more about NASA’s journey to Mars at

“Electricity” It’s not about wires anymore.

Electric power transmitted wirelessly in Japan
Electric power transmitted wirelessly in Japan

In a breakthrough, Japanese researchers have successfully transmitted electric power wirelessly to a pinpoint target using microwaves, an advance that brings space-based solar power closer to reality.

According to Japan Aerospace Exploration Agency, or Jaxa, the researchers were able to transform 1.8 kilowatts of electric power into microwaves and transmit it with accuracy into a receiver located 55 metres away.

In an experiment conducted last week in Hyogo prefecture in western Japan, the microwaves were successfully converted into direct electrical current, The Wall Street Journal reported.

The experiment was the first in the world to send out high-output microwaves wirelessly to a small target, a Jaxa spokesman said.

In space-based solar power generation, sunlight is gathered in geostationary orbit and transmitted to a receiver on Earth.

Unlike solar panels set on Earth, satellite-based solar panels can capture the energy around the clock and are not affected by weather conditions.

If implemented, microwave-transmitting solar satellites would be set up approximately 35,000 kilometres from Earth.

Researchers “are aiming for practical use in the 2030s,” Yasuyuki Fukumuro, a researcher at Jaxa, said.

According to Jaxa, a receiver set up on Earth with an approximately 3-kilometre radius could create up to one gigawatt of electricity, about the same as one nuclear reactor.

Internet for all.

Internet.org was launched on August 20, 2013.[2][6][7] At the time of launch, Facebook's founder and CEO Mark Zuckerberg released a ten-page whitepaper he had written elaborating on the vision.[8] In the paper, he wrote that Internet.org was a further step in the direction of Facebook's past initiatives, such as Facebook Zero, to improve Internet access for people around the world. He also said that
Internet.org was launched on August 20, 2013.[2][6][7] At the time of launch, Facebook’s founder and CEO Mark Zuckerberg released a ten-page whitepaper he had written elaborating on the vision.[8] In the paper, he wrote that Internet.org was a further step in the direction of Facebook’s past initiatives, such as Facebook Zero, to improve Internet access for people around the world. He also said that “connectivity is a human right.” A TechCrunch article about the launch compared Internet.org with Google’s Project Loon
Internet.org is a partnership between social networking services company Facebook and six companies (Samsung, Ericsson,MediaTek, Opera Software, Nokia and Qualcomm) that plans to bring affordable access to selected Internet services to less developed countries by increasing efficiency, and facilitating the development of new business models around the provision of Internet access.[1][2]

It has been criticized for violating net neutrality and favoring Facebook’s own services over its rivals.[3] An Indian journalist, in his reply to Mark Zuckerberg’s article defending Internet.org in India, criticized Internet.org as “being just a Facebook proxy targeting India’s poor” as it provides restricted Internet access to Reliance Telecom’s subscribers in India.[4] Until April 2015, Internet.org users could access (for free) only a few websites, and Facebook’s role as gatekeeper in determining what websites were in that list was criticised for violating net neutrality. However, in early May 2015, Facebook announced that the Internet.org Platform would be opened to websites that met its criteria.[5]